NYC 2055
A CITY BEYOND SALVATION
Three decades from now, New York City is at war with itself. A war with no battlefield: criminal syndicates control four of its five boroughs, fighting each other and the corrupt NYPD in a vicious struggle for supremacy.
Into this dystopia steps a fledgling crime family trying to secure their place, striving for power just as everyone else.
You are their deadliest weapon.
FOLLOW THE GAME!
SCREENSHOTS
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(upscaled, 1920x1080)
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(internal resolution, 424x240)
GAME FEATURES
As an assassin, your missions will take you through every area of this hyper-metropolitan sprawl: from the impoverished battle-torn slums of The Bronx, where the police and the gangs wage vicious war covering entire neighborhoods in flame, to the walled neon gardens of Inner Manhattan, where the upper-class and the lawmakers idle away their time enjoying the fruits of high culture, blissfully shielded from the chaos and the agony of the outside world — for now.
A dynamic fusion of side-scroller and gallery-shooter, where the action takes place in both foreground and background (like playing Contra and Wild Guns at the same time).
A sci-fi cityscape rendered in beautiful pixel art and backed by an evocative soundtrack.
With danger lurking around every street corner, wouldn't you be better off with a friend?
Enjoy a playthrough on an easier mode... or put your skills and resilience to the test with the 1-credit-clear Arcade Mode!
ILLUSTRATIONS
The protagonists of Neon Inferno were designed by Japanese illustrator Tsukasa Jun (司淳) of Psikyo fame. He also created the horizontal illustration below. The vertical illustration was created by the Korean artist ETAMA.
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(hi-res)
PROTAGONISTS
Angelo is a highly skilled assassin for The Family, an American crime syndicate which consolidated the last remnants of the Italian mafia, the Irish mob, and various smaller groups. His career was not chosen but destined: the Don Venatori adopted Angelo as an orphan, raising him as his own son. Years later, as the allure of glory fades, as the bodies start to come back at night, only one thing keeps Angelo in the game: his loyalty. To abandon the Family would be to abandon his own. Therefore he purges his guilt in confession, seeking in the next life a redemption unthinkable in this one.
Someday, he says, he will finally leave this city, to forget and to be forgotten. That fateful day which is always ahead of us: someday.
Comfort is the mother of boredom, and it was Mariana's stifling upper-middle-class existence, confined within the walls of the gated neighborhoods and the fleets of armored cars between them, which gave her the craving for action: first as a shoplifter, then as a pickpocket. It was simply fate that one afternoon she would steal the young Angelo's gun, that he would chase her down, and that, after returning the weapon, she would accept his offer of a date.
She later took the oath of The Family, changing her last name to an Italian one as was required from outside inductees: to Vitti. It was a long journey from petty thief to consummate killer, but Mariana is now a local celebrity, feared by even the hardened criminals of the underworld.
ABOUT THE TEAM
Neon Inferno is the second game from Zenovia Interactive, a game studio based in New York City. The company's previous title was Steel Assault, released in late 2021. Zenovia's team is fully remote and highly international, spanning every continent sans Antarctica:
NAME | RESPONSIBILITY | STATUS | COUNTRY | SOCIALS |
---|---|---|---|---|
Sri Kankanahalli | Project lead, designer, programmer | Full-time | United States | @SriZNV |
Ben Adendorff | Lead sprite artist | Part-time | South Africa | @wolfenoctis |
Christopher Anry | Lead background artist | Part-time | France | @kryssalian |
Mário Santos | Lead animator | Part-time | Brazil | @Emppixel |
Yasuhide Sato | Cinematic pixel artist | Part-time | Japan | @y_a_a_m_m_y |
Hiroko Itatani | Cinematic pixel artist | Part-time | Japan | @_hiroita_ |
Joseph Bailey | Musician | Part-time | United Kingdom | @Qwesta6 |
Gonzalo Varela | Musician and sound designer | Part-time | Uruguay | @GVarelaAudio |
(Early on in development the Japanese artist Koji Ogata, who worked on Double Dragon and the Guilty Gear series, also contributed some enemy designs and animations to the game.)
You can contact the team via e-mail at sri@zenovia.io.